Interviews
Samantha Slinn
We're charmed by product designer + illustrator Samantha Slinn's take on the world—her people are both elegant and super-fun, with perfect colors and a gestural, old-school sensibility.
What was your path to becoming both an illustrator and a product designer? How much do the two roles feel related?
I’d say both paths started with small stuff when I was a kid—like my dad teaching me how light and shadows work with crayons on a restaurant coloring sheet—little things like that really got me interested in art and design from the jump. From there, I sort of accidentally found out about product design in university when I was exploring courses, and ended up switching my major to design after taking a couple intro courses. And then illustration came in later, around 2014-ish, when I started binge-watching illustrators and artists on YouTube. From there it became a hobby and then turned into some bits of super rad commission and client work that I get to work on now.
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Your illustration feels super-modern with a touch of classic animation cel vibes. What are some of your references and sources of illustration? (Spongebob…?)
I’d definitely say old-school Disney style has had a huge effect on how I style and pose characters. Over-exaggeration is one of my favorite ways to make a point in illustration, so I lean into that a lot and I get a lot of inspo from other artists I follow. Some big ones for me are artists like George Condo, Eline van Dam, and Remus and Kiki to shout out a few—I love how they amplify their characters and play with absurdity.
Over-exaggeration is one of my favorite ways to make a point in illustration.
What are your go-to tools? Is your process digital?
Typically I do everything digitally in Procreate on my iPad. But sometimes when I get stuck for ideas, a couple of pencil crayons and a piece of paper save me. It’s just that age-old thing about analog tools.